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After they crash their ship, Clain and an ill Nessa find themselves in the extravagant city of Xanadu under the care of deceptively friendly "doppels."
The high priest holds Phryne and the wounded Clain in an underground base; a Nessa look-alike shows Clain how much the temple cherishes Phryne; Sunda recruits the other Lost Millennium factions for a rescue mission.
After the Granites lift Clain, Phryne and Nessa safely from the rubble of the destroyed lab, the factions of the Lost Millennium face the fateful decision to unite for their best shot to bring Fractale down or surrender.
The battle between the Lost Millennium and the temple's forces rages on; Phryne reaches the Archpriestess and pleads to end the war and let Fractale fade out.
Despite being awful at transformation, Draluc gives it a shot; John risks his safety.
The Hunters Guild faces a never-before-experienced challenge that may be impossible to overcome.
Ronald struggles against the troublemakers in Shin-Yokohama.
Draluc and Ronald must play five rounds of games to make a crucial decision about the new console.