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Okabe must outsmart a maid in order to learn the whereabouts of an IBN-5100, an antique computer that may hold the key to deciphering SERN's nefarious plan.
After some late night modifications to the IBN-5100, Okabe and his team uncover the shocking truth behind SERN's many attempts to master time travel.
Makise figures out the rules to the phone microwave, now known as D-Mail; Okabe reluctantly adds a new member to the Future Gadget Lab staff.
Okabe takes his experimentation to the next level by texting the winning lotto numbers back in time, but he fails to consider how his actions might alter the present or the future.
The latest experiment for Okabe and his lab mates leads to the disappearance of one of their own; they attempt to use their time travel technology to make a young boy's dream a reality.
Yusuke and Kuwabara battle the Toguro Brothers.
Spirit World discovers that the Toguro Brothers faked defeat.
The Magic Knights are heroes that everyone dreams of becoming one day; new recruit, Asta, has yet to do anything that seems like what a Magic Knight should be doing.