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Halkara has built a new Nutri-Spirit factory in a nearby town and is now regularly going there from the cottage in the highlands, but she comes home exhausted every evening.
Azusa receives an invitation from Beelzebub to attend a ceremony in the land of the demons; it seems she earned a favorable reputation with the demons after stopping the conflict between the two Dragon clans in Laika's homeland.
Halkara's knack for inadvertently causing trouble led her to knock out the Demon King Pecora, and now she's locked in a dungeon.
As Laika and Flatorte bicker with hungry bellies, Natalie from the guild arrives and tells them about a quest to get rid of a massive number of long hammer boars.
Yusuke's team must win three more rounds to defeat the Game Master and move on to Sensui's lair; the hole to the Demon World is rapidly expanding; can they make it there in time to prevent the end of the world?
Kurama battles the Game Master for the right to move on to Sensui's lair.
Yusuke's gang arrives at Sensui's lair, but their battle is just beginning; an old nemesis appears, and he's got his eye on Kurama.
Capturing Yusuke's team in an alternate dimension, Sensui and Yusuke go head-to-head in a clash of values, ideologies and powers.