Video games and movies have a lot of things in common; but a lot of the efforts to adapt one franchise into another have historically met with failure.
For a growing number of older Americans, video games offer exercise, therapy, and a way to bond with friends and family.
In this episode, Next Level looks at the mental health conversation around video games. Are they addictive? Do they encourage aggression? Or are they just the target of moral panic?
The role-playing game Dungeons & Dragons is more popular than ever, but that popularity has been threatened by a consumer revolt.