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Robogobo
S1, EP7 "A Hop on the Wild Side; Skatepark Snafu"
When RoboGobo visits the Wild Side, Hopper learns how to tie a knot to save a cub; after Dax uses his mom's invention, he and Booster must rescue Crabitha from a skatepark.
S1, EP24 "Family Fun Night Fiasco; Team Baddie"
Hopper's family fun night plans keep getting interrupted when baddies show up with plans of their own; when all the baddies team up, RoboGobo must become Robo-Jumbo to stop them.
S1 "Frost-ival of Lights; Hoppy Holidays"
The story of five adorable pets without a home. A kid inventor named Dax adopts them and gives them super-powered robo-suits.
S1, EP1 "Pizza Panic; Crab-Tastrophe!"
Dax tries to get team RoboGobo to agree on how to stop a fish-stealing Gimme Pig; Shelly and Wingo try to prove they are responsible by pet-sitting crabby Crabitha.
S1, EP24 "Family Fun Night Fiasco; Team Baddie"
Hopper's family fun night plans keep getting interrupted when baddies show up with plans of their own; when all the baddies team up, RoboGobo must become Robo-Jumbo to stop them.
S1, EP23 "The Maze of Mystery; Scaredy Bat"
Dax and Booster follow clues into a big hay bale maze to catch a sneaky snack thief; RoboGobo saves a scared bat and stops the Slink from haunting MetroPet Island with her tricks.
S1, EP22 "Mammoth Meltdown; Silly Suit Switch-A-Roo"
When Pupsicle wakes a frozen Mammoth, Shelly uses her smarts to save the Ani-Mall; when Mönkey Wrënch swaps the team's Robo-Suits, Dax teaches the hero pets to adapt to the change.
S1, EP21 "The Chirp Chasers; Play Day"
On a rainy day, RoboGobo must quietly capture a cricket before it wakes up Dr. V's pet patient; Dax and Booster stop the Slink from stealing the main role in a play.