
Magical gardening goes wrong. Darly, Loomis and Dracoon find a powerful magic gem.
Loomis has a hard time making decisions; a magic mistake creates two Dracoons.
Darly gets to lead a Camp Quest in the forest; Loomis gets a big role in Fifi's play.
The Magicampers visit tricky places on the island; Darly throws Loomis a big party.
Loomis makes a mess of Daryl's map; Pipsqueaks invade the picnic party.