
Magical gardening goes wrong. Darly, Loomis and Dracoon find a powerful magic gem.
Darly gets to lead a Camp Quest in the forest; Loomis gets a big role in Fifi's play.
Loomis makes a mess of Daryl's map; Pipsqueaks invade the picnic party.
Darly and Loomis lead the Magicampers on an overnight adventure.
The Magicampers chase a mysterious cloud; Loomis gets the Magi-Sneezies.