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Sayu has an encounter with a man from her recent past.

Sayu's family gets closer to tracking her down.

Sayu's brother has tracked her down.

With the ASTRAL game well underway, Sarasa's doppelgänger has a new trick: impersonating other players to take out whole teams; it may prove to be a game-ending threat for Hiroto's Eimei team.

After Hiroto eliminates himself from contention in the ASTRAL game, he sets his new plan into motion by involving an ally at Libra; can he master the concurrent MTCG game before Eimei gets wiped out in ASTRAL?

A triumphant Hiroto returns to the ASTRAL game, ready to take charge of his new army of allied academies; but their combined might may not be enough to take down Miss Hundred Faces and thwart Kurahashi Mikado's plans.

ASTRAL reaches its final day with only three participants remaining; after the failure of Hiroto's last plan, he must come up with a new one before Miss Hundred Faces can finish him and Sarasa off.

While Claudia meets the crew and begins to settle in, a mysterious Pillar suddenly appears and forces the entire base to scramble into immediate action.