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Tris escapes with Four to journey beyond the wall that encloses Chicago. For the first time, they leave the only city and family they have ever known to find a peaceful solution. Once outside, they learn shocking new truths that render old discoveries meaningless. As the ruthless battle threatens humanity, Tris and Four quickly decide who to trust to survive. Tris must ultimately make difficult choices about courage, allegiance, sacrifice and love.

Tris Prior lives in a futuristic world in which society is divided into five factions. As each person enters adulthood, he or she must choose a faction and commit to it for life. Tris chooses Dauntless -- those who pursue bravery above all else. However, her initiation leads to the discovery that she is a Divergent and will never be able to fit into just one faction. Warned that she must conceal her status, Tris uncovers a looming war which threatens everyone she loves.

Now on the run from Jeanine and the rest of the power-hungry Erudites, Tris and Four search for allies and answers in the ruins of Chicago. They must find out what Tris' family sacrificed their lives to protect and why the Erudites will do anything to stop them. Side by side, Tris and Four face one seemingly insurmountable challenge after another, as they unravel the secrets of the past and -- ultimately -- the future of their world.

Five ordinary teens must become something extraordinary when they learn that their small town of Angel Grove - and the world - is on the verge of being obliterated by an alien threat. Chosen by destiny, our heroes quickly discover they are the only ones who can save the planet. But to do so, they will have to overcome their real-life issues and, before it's too late, band together as the Power Rangers.

Returning to her home planet Pandora, an infamous bounty hunter forms an unexpected alliance with a ragtag team of misfits. Together, they battle alien monsters and dangerous bandits to uncover one of Pandora's most explosive secrets.

An agoraphobic gamer agrees to test new equipment that uses AI to interpret the electrical activity of her brain. Soon, the line between reality and her subconscious starts to blur as she wonders if the device is serving a sinister force.

When a copycat murderer strikes, Detectives Jake Doyle and Mary Kelly seek help from an incarcerated serial killer called the Artist. As Mary delves deep into the Artist's brilliant but twisted psyche, she and Jake get lured into a diabolical game of cat and mouse, racing against time to stay one step ahead of both criminals.

Stripped of their possessions, six strangers wake up in a remote, endless cornfield with six items -- a gun with a single bullet, matches, a lantern, a knife, a compass and a flask of water. As mysterious sirens blare in the distance and traps appear at every turn, they soon realize they're in a mysterious cat-and-mouse game with an unseen evil, and survival depends upon solving a diabolical and deadly puzzle.