
Magical gardening goes wrong. Darly, Loomis and Dracoon find a powerful magic gem.

Darly gets to lead a Camp Quest in the forest; Loomis gets a big role in Fifi's play.

Darly and Loomis lead the Magicampers on an overnight adventure.

Loomis has a hard time making decisions; a magic mistake creates two Dracoons.

Loomis discovers a big and rare critter; Darly and Fifi help a lost butterflairy.