
Mickey, Minnie, Pluto, Goofy, Daisy and Donald all hang around the Clubhouse. Mickey leads viewers through stories with play-along and singalong segments. Learning early math skills and identifying shapes, patterns and numbers are all part of Mickey's lessons. Mickey and his pals also play with handy gizmos and gear, including the Mousekedoer, Mouseketools and a transportable device called Toodles.

Professor Von Drake shows the Clubhouse pals a high-tech new game, Floatin' Fun-Time Mousekeball, but when the ball escapes, the game takes to the skies.

Mickey and his friends must get the Clubhouse working when the Handy Helpers go limp.

Daisy treats Goofy's injury.

Mickey and the gang host a farm fair with all the fun games, rides and plenty of prize ribbons to hand out.