
Mickey, Minnie, Pluto, Goofy, Daisy and Donald all hang around the Clubhouse. Mickey leads viewers through stories with play-along and singalong segments. Learning early math skills and identifying shapes, patterns and numbers are all part of Mickey's lessons. Mickey and his pals also play with handy gizmos and gear, including the Mousekedoer, Mouseketools and a transportable device called Toodles.

Mickey and friends earn badges by setting up camp and fishing; Donald decides to camp by himself.

Minnie opens up a new store that is filled with varieties of colored bows and bowties.

Daisy Duck has lost Bo Peep's sheep and doesn't know where to find them.

Mickey and friends try to keep a surprise party secret.