
Mickey, Minnie, Pluto, Goofy, Daisy and Donald all hang around the Clubhouse. Mickey leads viewers through stories with play-along and singalong segments. Learning early math skills and identifying shapes, patterns and numbers are all part of Mickey's lessons. Mickey and his pals also play with handy gizmos and gear, including the Mousekedoer, Mouseketools and a transportable device called Toodles.

Secret spy Daisy, detective Minnie and Captain Clarabelle have to find the baby chicks running loose in Mickey Park.

Martian Mickey visits and brings his pet shapes along; he loses them amongst earth shapes and the gang helps him find his pets.

Pluto plays games with Pete's dog Butch to see who will win a trophy.

Minnie opens up a new store that is filled with varieties of colored bows and bowties.