
Mickey, Minnie, Pluto, Goofy, Daisy and Donald all hang around the Clubhouse. Mickey leads viewers through stories with play-along and singalong segments. Learning early math skills and identifying shapes, patterns and numbers are all part of Mickey's lessons. Mickey and his pals also play with handy gizmos and gear, including the Mousekedoer, Mouseketools and a transportable device called Toodles.

Goofy wants to be a superhero to help his friends.

Pete can hardly get through a game of basketball without collapsing from exhaustion.

Pluto's favorite bouncy ball bounces away, and Mickey and Pluto go after it with a handful of Mousekatools.

Everything turns silly when the Clubhouse Silly Switch gets stuck on silly.