
Magical gardening goes wrong. Darly, Loomis and Dracoon find a powerful magic gem.

Loomis makes a mess of Daryl's map; Pipsqueaks invade the picnic party.

Loomis and Fifi both want to play with Cloudimus; the Magicampers go on a treasure hunt.

Darly gets to lead a Camp Quest in the forest; Loomis gets a big role in Fifi's play.

Darly and Loomis lead the Magicampers on an overnight adventure.