
Magical gardening goes wrong. Darly, Loomis and Dracoon find a powerful magic gem.

Dracoon loses his green fire; Chiffen and Harper hide Merritt's Rulebook.

Loomis and Fifi both want to play with Cloudimus; the Magicampers go on a treasure hunt.

Chiffen finds a lost egg; Dracoon takes his favorite toy on a quest.

Darly and Loomis lead the Magicampers on an overnight adventure.