
Magical gardening goes wrong. Darly, Loomis and Dracoon find a powerful magic gem.

Strange new critters start appearing all over Magicamp; Harper's harp causes magical problems.

Darly tries to solve a mystery; the Magicampers make a really big mess.

The Magicampers chase a mysterious cloud; Loomis gets the Magi-Sneezies.

Loomis has a hard time making decisions; a magic mistake creates two Dracoons.