
Magical gardening goes wrong. Darly, Loomis and Dracoon find a powerful magic gem.

Loomis has a hard time making decisions; a magic mistake creates two Dracoons.

Loomis thinks he has made a big magical mistake; the Magicampers ride carts down Melody Mountain.

Darly gets to lead a Camp Quest in the forest; Loomis gets a big role in Fifi's play.

Dracoon wonders what he could do with Loomis' magic; Chiffen tries to get attention.