
Magical gardening goes wrong. Darly, Loomis and Dracoon find a powerful magic gem.

The Magicampers visit tricky places on the island; Darly throws Loomis a big party.

Loomis makes a mess of Daryl's map; Pipsqueaks invade the picnic party.

Dracoon loses his green fire; Chiffen and Harper hide Merritt's Rulebook.

Loomis and Fifi both want to play with Cloudimus; the Magicampers go on a treasure hunt.