
Magical gardening goes wrong. Darly, Loomis and Dracoon find a powerful magic gem.

Loomis and Fifi both want to play with Cloudimus; the Magicampers go on a treasure hunt.

Dracoon loses his green fire; Chiffen and Harper hide Merritt's Rulebook.

Loomis tries to help Chiffen fly; Harper sets off to discover her magical power.

The Magicampers build sandcastles; Loomis makes a protective bubble for Chiffen.