
Magical gardening goes wrong. Darly, Loomis and Dracoon find a powerful magic gem.

Dracoon loses his green fire; Chiffen and Harper hide Merritt's Rulebook.

Loomis tries to help Chiffen fly; Harper sets off to discover her magical power.

The Magicampers build sandcastles; Loomis makes a protective bubble for Chiffen.

The Magicampers go into the spooky part of the forest; Darly and Loomis search for a rare critter.