
If Henry Hart's buddies knew what he did after school, he would be the most popular kid in eighth grade. Henry lands a part-time job as Kid Danger, a sidekick-in-training to super-crimefighter Captain Man. The perks are awesome: $9 an hour, high-tech gadgets to use and -- best of all -- Henry gets to save the world! Yet he must keep the gig secret from his best friends, Charlotte and Jasper, and little sister, Piper, even as adventures with Captain Man throw Henry's life absurdly out of whack.

Jasper gets the chance to take his crush to Cactus Con, but when a mysterious villain gets involved in the convention, the entire gang is forced into action.

Kid Danger and Captain Man enter an escape room by a factory owner with a "chip" on his shoulder, and become trapped inside with two new kids, Mika and Miles, who are oddly good at solving the puzzles they need to answer to get out.

Kid Danger reveals to Captain Man that he doesn't want to be stuck in Swellview and be his sidekick forever; to make matters worse, Kid Danger is recruited by another town to be their hero.

When Henry's crush goes on a date with someone else, Schwoz provides an android to make her jealous; Ray has an unpleasant date with one of Henry's teachers.